
opengl - GLSL 1.5 Simple Geometry shader - Stack Overflow
I'm trying to write a simple geometry shader what just passes through vertices before attempting to modify stuff. My vertex shader is #version 150 core in vec3 inPosition; in vec4 inColor; out v...
Convert from simple feature geometry to dataframe - Stack …
Feb 17, 2019 · Convert from simple feature geometry to dataframe Asked 6 years, 11 months ago Modified 6 years, 11 months ago Viewed 5k times
No simple features geometry column present in shapefile
Apr 2, 2023 · No simple features geometry column present in shapefile Asked 2 years, 10 months ago Modified 2 years, 10 months ago Viewed 591 times
Error sf: no simple features geometry column present
Oct 26, 2022 · Error sf: no simple features geometry column present Asked 3 years, 3 months ago Modified 3 years, 3 months ago Viewed 4k times
geometry - What is the difference between st_isvalid and …
Oct 28, 2019 · This implies that a simple [Multi]LineString is always considered valid a valid [Multi]Polygon is always considered simple (as in, it must have at least one simple closed …
Python & Algorithm: How to do simple geometry shape match?
May 16, 2015 · Python & Algorithm: How to do simple geometry shape match? Asked 10 years, 9 months ago Modified 10 years, 9 months ago Viewed 4k times
Good geometry library in python? - Stack Overflow
I am looking for a good and well developed library for geometrical manipulations and evaluations in python, like: evaluate the intersection between two lines in 2D and 3D (if present) evaluate …
How to compute shadow casting of simple polygon geometry …
Mar 22, 2023 · How to compute shadow casting of simple polygon geometry objects in 3D using python Asked 2 years, 10 months ago Modified 2 years, 1 month ago Viewed 1k times
c++ - Boost.Geometry: How to create simple array of polygons …
Apr 25, 2019 · 4 I look at grate library called Boost Geometry I look at it but see no tutorials on working with anything at least a bit graphical. So I wonder if any one can help providing a …
simple pass-through geometry shader with normal and color
Feb 20, 2013 · 7 I've written a very simple pass-through geometry shader. My input primitive is points and output primitive is also points. I also want to forward the color and normal from …